#include "Camera.h"
#include "../Core/Vector3.h"
#include "../Core/GlPlatform.h"

namespace View {
	void Camera::setup() {
		glMatrixMode( GL_PROJECTION );
	}

	void Camera::lookAt( const Core::Point3f& pt ) {
		// http://www.gamedev.net/topic/625202-quaternion-lookat/page__view__findpost__p__4942272

	}

}